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Rivac AI Labs
Game Development

Unity Architect

Large Unity projects don't fail because of a single bad script, they fail because nothing was decided about how systems talk to each other, so every new feature adds coupling until builds slow to a crawl and a change in one place breaks three others. We design data-driven architectures using ScriptableObjects for shared data and DOTS/ECS where raw performance matters, so your team can add content without touching core systems and can actually hit target frame rates at scale. This is for teams whose project has outgrown a prototype's architecture, long build times, a tangled dependency graph, or a performance ceiling that traditional GameObject/MonoBehaviour patterns can't clear. We hand off a structure and a migration path, not just a diagram.

This is a capability we deliver for you as a service, not a role we’re hiring for.

How We’d Approach This

A clear, staged plan, not a black box

These are the service-specific steps inside our six-step process.

  1. 1

    Review the current architecture, build times, and profiler data to find where coupling or the GameObject model is actually costing you.

  2. 2

    Design and prototype the new architecture pattern on one system (inventory, AI, or whatever's hurting most) before touching the rest.

  3. 3

    Review the prototype's performance and developer-experience results with your lead engineers before committing to a full migration.

  4. 4

    Migrate remaining systems incrementally with a documented pattern your team can extend without us in the room.

What You Get

Deliverables from this engagement

  • A documented target architecture (ScriptableObject-driven and/or DOTS/ECS)
  • A working reference implementation on one core system
  • Before/after profiler and build-time data
  • A migration plan for the remaining systems your team can execute

Six Ways We Could Architect This

Different engagement, different build, pick the shape that fits

There’s more than one way to deliver on this service. Browse a few of the ways we’d structure the work, depending on your speed, budget, and integration needs.

Read all 6 architectures as text

Lean Fast-Start Architecture

Architecture Review

  • Current Architecture Audit
  • Build Time and Profiler Data
  • Success Criteria Definition

Prototype System

  • Reference System Chosen
  • ScriptableObject Pattern Prototype
  • Early Iteration Pass
  • Stakeholder Check-in

Validation

  • Performance Test on Prototype
  • Lead Engineer Review
  • Feedback Incorporation Pass

Output

  • Documented Target Architecture
  • Migration Plan Draft
  • Handoff and Next Steps

Cloud-Native / Managed Services Architecture

Managed Build Platform

  • Cloud Build Service
  • Package Registry
  • Managed Version Control
  • Managed Backup and Recovery

Architecture Layer

  • ScriptableObject Data Layer
  • DOTS ECS Systems
  • Dependency Injection Framework

Collaboration

  • Architecture Review Board
  • Engineering Documentation Wiki
  • Shared Knowledge Base

Delivery

  • Reference Implementation Repo
  • Migration Tracking Dashboard
  • Performance Reporting Service
  • Uptime and Reliability Monitoring

Event-Driven & Automation-First Architecture

Triggers

  • Build Time Regression Alert
  • Profiler Threshold Breach
  • New System Merge Event

Automation Layer

  • CI Build Queue
  • Automated Profiling Job
  • Dependency Graph Analyzer

Routing

  • Engineering Task Queue
  • Regression Alert Channel
  • Routing Rule Configuration

Feedback Loop

  • Auto Flagged Coupling Issue
  • Migration Backlog Update
  • Next Build Trigger
  • Continuous Improvement Log

Enterprise-Grade & Compliance-Ready Architecture

Architecture Governance

  • Architecture Review Board
  • Coding Standards Gate
  • Policy Definition Owner

Controlled Process

  • Cross Team Design Review
  • Regression Test Suite
  • Performance Budget Audit

Audit Layer

  • Architecture Decision Log
  • Migration Change History
  • Access Controlled Codebase

Release Governance

  • Lead Engineer Sign-off
  • Final Migration Approval
  • Immutable Architecture Record
  • Post Release Verification

AI-Augmented, Human-in-the-Loop Architecture

Data Ingestion

  • Codebase and Profiler Ingest
  • Dependency Graph Data
  • Historical Data Backfill

AI Processing Layer

  • AI Coupling Detector
  • Auto Refactor Suggestion Engine
  • Migration Plan Generator
  • Confidence Score Calibration

Human Review Gate

  • Architect Review
  • Lead Engineer Approval

Shipped Changes

  • Approved Refactor
  • Updated Architecture Doc
  • Rolled Out Migration
  • Post Approval Audit Log

Integration-Heavy / Ecosystem-Connected Architecture

Studio Ecosystem

  • Unity Editor
  • Source Control System
  • CI and Build Pipeline
  • Client Support Ticketing System

Integration Layer

  • Package Bridge
  • Two Way Sync Service
  • Webhook Connector
  • Error Handling and Retry Logic

Architecture Platform

  • Data Driven Architecture Hub
  • Central Data Model

Output Channels

  • Engineering Team Notification
  • QA Regression Trigger
  • Build Pipeline Trigger

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  • Unreal Systems Engineer

    Complex Unreal gameplay systems built with the Gameplay Ability System, C++/Blueprint hybrids, and Nanite-aware memory management.

Ready to get started?

Tell us what you’re trying to get done and we’ll help you find the highest-leverage place to start, scoped small enough to prove itself before you commit to anything bigger.

Talk to us about Unity Architect

Most engagements like this start as a $500–$2,500 pilot, see full pricing.

Questions? Book a free call