Unity Architect
Large Unity projects don't fail because of a single bad script — they fail because nothing was decided about how systems talk to each other, so every new feature adds coupling until builds slow to a crawl and a change in one place breaks three others. We design data-driven architectures using ScriptableObjects for shared data and DOTS/ECS where raw performance matters, so your team can add content without touching core systems and can actually hit target frame rates at scale. This is for teams whose project has outgrown a prototype's architecture — long build times, a tangled dependency graph, or a performance ceiling that traditional GameObject/MonoBehaviour patterns can't clear. We hand off a structure and a migration path, not just a diagram.
How We’d Approach This
A clear, staged plan — not a black box
- 1
Review the current architecture, build times, and profiler data to find where coupling or the GameObject model is actually costing you.
- 2
Design and prototype the new architecture pattern on one system (inventory, AI, or whatever's hurting most) before touching the rest.
- 3
Review the prototype's performance and developer-experience results with your lead engineers before committing to a full migration.
- 4
Migrate remaining systems incrementally with a documented pattern your team can extend without us in the room.
What You Get
Deliverables from this engagement
- A documented target architecture (ScriptableObject-driven and/or DOTS/ECS)
- A working reference implementation on one core system
- Before/after profiler and build-time data
- A migration plan for the remaining systems your team can execute
Six Ways We Could Architect This
Different engagement, different build — pick the shape that fits
There’s more than one way to deliver on this service. Browse a few of the ways we’d structure the work, depending on your speed, budget, and integration needs.
Ready to get started?
Tell us what you’re trying to get done and we’ll help you find the highest-leverage place to start — scoped small enough to prove itself before you commit to anything bigger.
Talk to us about Unity ArchitectMost engagements like this start as a $500–$2,500 pilot — see full pricing.