Unity Shader Graph Artist
Shader Graph and HLSL are how a Unity game gets its visual identity — stylized toon shading, believable PBR materials, or the post-processing stack that makes URP or HDRP actually look like your art direction instead of the default template. We build custom materials, VFX shaders, and post-processing chains tuned to your render pipeline and target hardware, and we keep them editable in Shader Graph so your artists can tweak parameters without writing HLSL by hand. This is for teams whose art is being held back by stock shaders, whose custom shaders break on certain hardware, or who are migrating between URP and HDRP and need materials rebuilt correctly rather than just recompiled. We leave a shader library that matches your art direction and keeps performing on your minimum-spec hardware.
How We’d Approach This
A clear, staged plan — not a black box
- 1
Review your art direction and current materials against target hardware to see what's achievable in budget.
- 2
Build one hero shader or effect in Shader Graph and validate it on your lowest-spec target device.
- 3
Review the look and performance with your art director before it becomes the template for the rest of the game.
- 4
Extend the pattern into a reusable shader library artists can parameterize without engineering support.
What You Get
Deliverables from this engagement
- A custom Shader Graph material/VFX library matched to your art direction
- A URP/HDRP post-processing profile tuned to target hardware
- Performance validation on minimum-spec devices
- Parameter documentation so artists can adjust shaders independently
Six Ways We Could Architect This
Different engagement, different build — pick the shape that fits
There’s more than one way to deliver on this service. Browse a few of the ways we’d structure the work, depending on your speed, budget, and integration needs.
Ready to get started?
Tell us what you’re trying to get done and we’ll help you find the highest-leverage place to start — scoped small enough to prove itself before you commit to anything bigger.
Talk to us about Unity Shader Graph ArtistMost engagements like this start as a $500–$2,500 pilot — see full pricing.