Unity Editor Tool Developer
The fastest way to slow a Unity team down is to make every artist and designer do a repetitive, error-prone task by hand — importing assets with the wrong settings, forgetting a build step, or shipping a scene that fails validation nobody automated. We build custom EditorWindows, AssetPostprocessors, and build-validation pipelines that catch these mistakes before they cost you a broken build or a re-export cycle, tailored to your actual project structure rather than generic asset-store tools. This is for teams where onboarding a new artist takes a week of tribal knowledge, where the same import mistake happens every sprint, or where nobody trusts a build until someone manually checks it. We build tools your non-programmers can use without touching code.
How We’d Approach This
A clear, staged plan — not a black box
- 1
Shadow your team's actual workflow to find the repetitive or error-prone steps costing the most time.
- 2
Build one editor tool or validation check for the highest-friction step and get it in front of the people who'll use it daily.
- 3
Review usability and edge cases with artists and designers, not just engineers, before calling it done.
- 4
Extend the toolset to cover the rest of the pipeline and document it for future maintenance.
What You Get
Deliverables from this engagement
- Custom EditorWindow tools built for your actual workflow
- Automated AssetPostprocessor import rules
- A build-validation pipeline that catches errors pre-build
- Internal documentation so your team can extend the tools later
Six Ways We Could Architect This
Different engagement, different build — pick the shape that fits
There’s more than one way to deliver on this service. Browse a few of the ways we’d structure the work, depending on your speed, budget, and integration needs.
Ready to get started?
Tell us what you’re trying to get done and we’ll help you find the highest-leverage place to start — scoped small enough to prove itself before you commit to anything bigger.
Talk to us about Unity Editor Tool DeveloperMost engagements like this start as a $500–$2,500 pilot — see full pricing.