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Rivac AI Labs
Game Development

Unreal World Builder

Open-world Unreal projects live or die on streaming, World Partition, HLOD, and large-world-coordinates all have to be configured correctly or players hit pop-in, memory spikes, or precision errors as the world scales past what a single persistent level can handle. We build the streaming and landscape setup so large worlds load smoothly on target hardware, and we configure large-world-coordinates correctly from the start rather than retrofitting it after floating-point precision bugs start showing up at the edges of the map. This is for teams whose open world is starting to show streaming hitches, memory blowouts, or precision artifacts far from the origin, or who are starting a large-world project and want the streaming architecture right from day one. We hand off a world that streams cleanly and a setup your level designers can keep building into.

This is a capability we deliver for you as a service, not a role we’re hiring for.

How We’d Approach This

A clear, staged plan, not a black box

These are the service-specific steps inside our six-step process.

  1. 1

    Audit the current world size, streaming setup, and any reported hitches or precision issues on target hardware.

  2. 2

    Configure World Partition, HLOD, and large-world-coordinates for one representative region and validate streaming performance.

  3. 3

    Review load times, memory footprint, and precision behavior with your engineering and level design leads.

  4. 4

    Extend the configuration across the full world with guidelines your level designers follow going forward.

What You Get

Deliverables from this engagement

  • A configured World Partition/HLOD streaming setup
  • A large-world-coordinates configuration validated for precision
  • Streaming performance test results on target hardware
  • Level design guidelines for building within the streaming system

Six Ways We Could Architect This

Different engagement, different build, pick the shape that fits

There’s more than one way to deliver on this service. Browse a few of the ways we’d structure the work, depending on your speed, budget, and integration needs.

Read all 6 architectures as text

Lean Fast-Start Architecture

Content Prep

  • Landscape Heightmap Import
  • World Partition Grid Setup
  • Initial Actor Placement

Minimal Streaming Core

  • Single Streaming Cell Test
  • HLOD Cluster Generation
  • Large World Coordinates Origin Check

Validation

  • On Device Streaming Playtest
  • Memory and Pop In Capture
  • Precision Artifact Check

Handoff

  • Streaming Config Baseline
  • Level Designer Handoff Notes
  • Next Region Scope Plan

Cloud-Native / Managed Services Architecture

Asset Layer

  • Landscape and Mesh Source Assets
  • Cloud Asset Storage

Managed Build Layer

  • Managed Build Farm
  • Distributed HLOD Bake Jobs
  • World Partition Data Layers
  • Large World Coordinates Validation Pass

Delivery Layer

  • Content Delivery Network
  • Streaming Install Chunks
  • Platform Specific Packaging

Monitoring

  • Streaming Hitch Telemetry
  • Memory Budget Dashboard
  • Regional Build Health Checks

Event-Driven & Automation-First Architecture

Triggers

  • New Landscape Asset Commit
  • Level Designer Region Edit
  • Nightly Build Schedule

Automation

  • Auto Rebuild World Partition Grid
  • Auto HLOD Regeneration
  • Auto Large World Coordinates Check

Pipeline

  • Automated Streaming Test Bots
  • Memory Threshold Scan
  • Pop In Detection Suite

Response

  • Auto Flag Failing Region
  • Auto Notify Level Designer
  • Auto Merge on Pass

Enterprise-Grade & Compliance-Ready Architecture

Governance

  • World Partition Region Ownership Map
  • Change Approval for Shared Cells
  • Version Control Branching Policy

Redundancy

  • Redundant Landscape Source Backups
  • Multi Platform Build Redundancy
  • Failover Content Delivery Nodes

Quality Gates

  • Precision Error Audit
  • Memory Budget Compliance Check
  • Streaming Performance Sign Off

Reporting

  • Build Health Compliance Log
  • Executive Performance Report
  • Long Term Asset Archive

AI-Augmented, Human-in-the-Loop Architecture

Data Capture

  • Streaming Telemetry Feed
  • Memory Profiler Samples
  • Player Position Heatmap Data

AI Processing Layer

  • AI Pop In Risk Predictor
  • AI HLOD Cluster Optimizer
  • AI Suggested Streaming Cell Boundaries

Human Review Gate

  • World Builder Review
  • Level Design Lead Approval

Deployment

  • Approved Streaming Configuration
  • Staged World Partition Update
  • Live Region Rollout
  • Post Rollout Telemetry Watch

Integration-Heavy / Ecosystem-Connected Architecture

World Layer

  • Open World Streaming Core
  • Landscape and HLOD Pipeline

Tool Integrations

  • DCC Tool Asset Import
  • Source Control Integration
  • Build Automation Server
  • QA Bug Tracker Integration

Data Systems

  • Asset Metadata Database
  • Performance Telemetry Warehouse

Team Tools

  • Level Design Task Board
  • Studio Analytics Dashboard
  • Milestone Reporting Export
  • Publisher Certification Package

More in Game Development

Ready to get started?

Tell us what you’re trying to get done and we’ll help you find the highest-leverage place to start, scoped small enough to prove itself before you commit to anything bigger.

Talk to us about Unreal World Builder

Most engagements like this start as a $500–$2,500 pilot, see full pricing.

Questions? Book a free call