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Rivac Labs
Game Development

Unreal World Builder

Open-world Unreal projects live or die on streaming — World Partition, HLOD, and large-world-coordinates all have to be configured correctly or players hit pop-in, memory spikes, or precision errors as the world scales past what a single persistent level can handle. We build the streaming and landscape setup so large worlds load smoothly on target hardware, and we configure large-world-coordinates correctly from the start rather than retrofitting it after floating-point precision bugs start showing up at the edges of the map. This is for teams whose open world is starting to show streaming hitches, memory blowouts, or precision artifacts far from the origin, or who are starting a large-world project and want the streaming architecture right from day one. We hand off a world that streams cleanly and a setup your level designers can keep building into.

How We’d Approach This

A clear, staged plan — not a black box

  1. 1

    Audit the current world size, streaming setup, and any reported hitches or precision issues on target hardware.

  2. 2

    Configure World Partition, HLOD, and large-world-coordinates for one representative region and validate streaming performance.

  3. 3

    Review load times, memory footprint, and precision behavior with your engineering and level design leads.

  4. 4

    Extend the configuration across the full world with guidelines your level designers follow going forward.

What You Get

Deliverables from this engagement

  • A configured World Partition/HLOD streaming setup
  • A large-world-coordinates configuration validated for precision
  • Streaming performance test results on target hardware
  • Level design guidelines for building within the streaming system

Six Ways We Could Architect This

Different engagement, different build — pick the shape that fits

There’s more than one way to deliver on this service. Browse a few of the ways we’d structure the work, depending on your speed, budget, and integration needs.

Ready to get started?

Tell us what you’re trying to get done and we’ll help you find the highest-leverage place to start — scoped small enough to prove itself before you commit to anything bigger.

Talk to us about Unreal World Builder

Most engagements like this start as a $500–$2,500 pilot — see full pricing.

Questions? Book a free call