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Rivac AI Labs
Game Development

Narrative Designer

Narrative design is the difference between a story that's written and a story that survives being played, branching dialogue that doesn't collapse into a mess of flags, lore that stays consistent across a hundred barks and cutscenes, and pacing that respects the fact that players skip text. We build the dialogue systems and world bibles that let a writing team scale past one person's head, and we implement branches directly in your engine's dialogue tooling (or build that tooling if it doesn't exist yet) so writers can see their work running, not just read it in a doc. Studios come to us when a story has grown past what one spreadsheet can track, when branches contradict each other, or when there's no lore bible and every new writer is guessing at canon. We hand back a structure a writing team can keep extending after we're gone.

This is a capability we deliver for you as a service, not a role we’re hiring for.

How We’d Approach This

A clear, staged plan, not a black box

These are the service-specific steps inside our six-step process.

  1. 1

    Map the existing story, branches, and lore for contradictions and gaps before writing a single new line.

  2. 2

    Build or wire up a dialogue/branching system in-engine and pilot it on one questline or arc.

  3. 3

    Playtest the branch with real players to check that choices read as meaningful, then review the results with the writing team.

  4. 4

    Scale the system and the lore bible across the full narrative, with documentation your writers own going forward.

What You Get

Deliverables from this engagement

  • A world lore bible with canon call-outs, not just flavor text
  • A working in-engine branching dialogue system
  • One fully implemented, playtested questline as a template
  • A dialogue-authoring guide for your ongoing writing team

Six Ways We Could Architect This

Different engagement, different build, pick the shape that fits

There’s more than one way to deliver on this service. Browse a few of the ways we’d structure the work, depending on your speed, budget, and integration needs.

Read all 6 architectures as text

Lean Fast-Start Architecture

Story Mapping

  • Existing Story Audit
  • Contradiction and Gap List
  • Success Criteria Definition

Dialogue Prototype

  • Basic Branching Script
  • Single Questline Pilot
  • Early Iteration Pass
  • Stakeholder Check-in

Playtest

  • Player Choice Test
  • Writing Team Review
  • Feedback Incorporation Pass

Output

  • Lore Bible Draft
  • Dialogue Authoring Notes
  • Handoff and Next Steps

Cloud-Native / Managed Services Architecture

Managed Narrative Tooling

  • Cloud Dialogue Editor
  • Lore Bible Wiki Service
  • Managed Backup and Recovery

Data Platform

  • Branch State Database
  • Localization Content Store
  • Version Controlled Script Repo

Collaboration

  • Writers Room Workspace
  • Cross Discipline Review
  • Shared Knowledge Base

Delivery

  • Engine Import Pipeline
  • Questline Template Library
  • Writer Onboarding Guide
  • Uptime and Reliability Monitoring

Event-Driven & Automation-First Architecture

Triggers

  • New Dialogue Commit
  • Playtest Choice Logged
  • Localization Update Trigger

Automation Layer

  • Script Validation Queue
  • Auto Continuity Checker
  • Branch Coverage Report Job

Routing

  • Writer Task Queue
  • Contradiction Alert
  • Routing Rule Configuration

Feedback Loop

  • Auto Updated Lore Bible
  • Branch Analytics Dashboard
  • Next Playtest Scheduler
  • Continuous Improvement Log

Enterprise-Grade & Compliance-Ready Architecture

Narrative Governance

  • Canon Change Control Board
  • Lore Approval Gate
  • Policy Definition Owner

Controlled Process

  • Localization Compliance Review
  • Platform Content Rating Check
  • Sensitivity Review Pass

Audit Layer

  • Canon Decision Log
  • Script Version History
  • Access Controlled Story Repo

Release Governance

  • Final Narrative Sign-off
  • Certification Ready Export
  • Immutable Canon Record
  • Post Release Verification

AI-Augmented, Human-in-the-Loop Architecture

Data Ingestion

  • Existing Script and Lore Ingest
  • Playtest Choice Data
  • Historical Data Backfill

AI Processing Layer

  • AI Continuity Checker
  • Draft Branch Generator
  • Dialogue Variation Suggester
  • Confidence Score Calibration

Human Review Gate

  • Narrative Designer Review
  • Writing Lead Approval

Shipped Changes

  • Approved Dialogue Branch
  • Updated Lore Bible
  • Engine Integrated Questline
  • Post Approval Audit Log

Integration-Heavy / Ecosystem-Connected Architecture

Studio Ecosystem

  • Game Engine Dialogue System
  • Localization Platform
  • Voice Recording Pipeline
  • Client Support Ticketing System

Integration Layer

  • Engine Plugin Bridge
  • Two Way Content Sync
  • Webhook Connector
  • Error Handling and Retry Logic

Narrative Platform

  • Branching Story Hub
  • Central Data Model

Output Channels

  • Voice Team Task Push
  • QA Team Notification
  • Build Pipeline Trigger

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Ready to get started?

Tell us what you’re trying to get done and we’ll help you find the highest-leverage place to start, scoped small enough to prove itself before you commit to anything bigger.

Talk to us about Narrative Designer

Most engagements like this start as a $500–$2,500 pilot, see full pricing.

Questions? Book a free call