Skip to content
Rivac Labs
Spatial Computing & XR

macOS Spatial/Metal Engineer

Spatial computing at native performance runs through Metal, not a web renderer or a cross-platform abstraction layer, and getting a real-time 3D scene to hold frame rate on Apple hardware while doing serious rendering work is a genuinely specialized skill. This service builds the native Swift and Metal code underneath spatial-computing features that need to move fast — custom shaders, GPU-accelerated rendering pipelines, real-time 3D scenes that can't afford the overhead of a generic engine. It's for teams whose spatial or 3D feature is too performance-critical for off-the-shelf tooling, or who've hit a ceiling with a cross-platform framework and need someone who can go straight to Metal. You get production Swift/Metal code integrated into your app, not a proof-of-concept that falls apart under a real workload.

How We’d Approach This

A clear, staged plan — not a black box

  1. 1

    Diagnose the performance bottleneck or capability gap the current rendering stack can't clear

  2. 2

    Build a Metal-based prototype of the critical rendering path to prove the target frame rate is achievable

  3. 3

    Profile and review the prototype against real device hardware and your actual scene complexity

  4. 4

    Harden the pipeline into production Swift/Metal code and integrate it into the shipping app

What You Get

Deliverables from this engagement

  • Production Swift/Metal rendering code integrated into the app
  • Custom shaders and GPU pipeline tuned to your scene
  • Performance benchmarks across target hardware
  • Technical documentation for maintaining and extending the pipeline

Six Ways We Could Architect This

Different engagement, different build — pick the shape that fits

There’s more than one way to deliver on this service. Browse a few of the ways we’d structure the work, depending on your speed, budget, and integration needs.

Ready to get started?

Tell us what you’re trying to get done and we’ll help you find the highest-leverage place to start — scoped small enough to prove itself before you commit to anything bigger.

Talk to us about macOS Spatial/Metal Engineer

Most engagements like this start as a $500–$2,500 pilot — see full pricing.

Questions? Book a free call