XR Immersive Developer
WebXR lets an AR or VR experience run straight from a browser link with no app-store install, which is exactly why it's the right call for marketing activations, product configurators, or anything that needs to reach a broad audience on whatever headset they already own. This service builds those browser-based immersive experiences end-to-end — 3D scenes, spatial tracking, cross-device input — tuned to run acceptably across the fragmented mix of headsets and phones WebXR actually has to support. It's for teams who want an AR/VR experience live in weeks, not an app-store submission cycle, or who need one experience that works whether the visitor showed up on a Quest, an iPhone, or a laptop. You get a shipped, tested experience with a real fallback path for devices that can't do full XR, not a demo that only works on the developer's own headset.
How We’d Approach This
A clear, staged plan — not a black box
- 1
Diagnose the target devices and use case to set a realistic WebXR performance and compatibility bar
- 2
Build a pilot scene covering the core interaction to confirm it holds up across your priority devices
- 3
Review the pilot on real hardware with you, checking tracking accuracy, frame rate, and fallback behavior
- 4
Build out the full experience, launch it, and hand off the codebase with device-compatibility notes
What You Get
Deliverables from this engagement
- Deployed WebXR experience accessible via browser link
- Cross-device compatibility testing report
- Non-XR fallback experience for unsupported devices
- Source code and asset pipeline documentation
Six Ways We Could Architect This
Different engagement, different build — pick the shape that fits
There’s more than one way to deliver on this service. Browse a few of the ways we’d structure the work, depending on your speed, budget, and integration needs.
Ready to get started?
Tell us what you’re trying to get done and we’ll help you find the highest-leverage place to start — scoped small enough to prove itself before you commit to anything bigger.
Talk to us about XR Immersive DeveloperMost engagements like this start as a $500–$2,500 pilot — see full pricing.