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Rivac AI Labs
Spatial Computing & XR

XR Immersive Developer

WebXR lets an AR or VR experience run straight from a browser link with no app-store install, which is exactly why it's the right call for marketing activations, product configurators, or anything that needs to reach a broad audience on whatever headset they already own. This service builds those browser-based immersive experiences end-to-end (3D scenes, spatial tracking, cross-device input) tuned to run acceptably across the fragmented mix of headsets and phones WebXR actually has to support. It's for teams who want an AR/VR experience live in weeks, not an app-store submission cycle, or who need one experience that works whether the visitor showed up on a Quest, an iPhone, or a laptop. You get a shipped, tested experience with a real fallback path for devices that can't do full XR, not a demo that only works on the developer's own headset.

This is a capability we deliver for you as a service, not a role we’re hiring for.

How We’d Approach This

A clear, staged plan, not a black box

These are the service-specific steps inside our six-step process.

  1. 1

    Diagnose the target devices and use case to set a realistic WebXR performance and compatibility bar

  2. 2

    Build a pilot scene covering the core interaction to confirm it holds up across your priority devices

  3. 3

    Review the pilot on real hardware with you, checking tracking accuracy, frame rate, and fallback behavior

  4. 4

    Build out the full experience, launch it, and hand off the codebase with device-compatibility notes

What You Get

Deliverables from this engagement

  • Deployed WebXR experience accessible via browser link
  • Cross-device compatibility testing report
  • Non-XR fallback experience for unsupported devices
  • Source code and asset pipeline documentation

Six Ways We Could Architect This

Different engagement, different build, pick the shape that fits

There’s more than one way to deliver on this service. Browse a few of the ways we’d structure the work, depending on your speed, budget, and integration needs.

Read all 6 architectures as text

Lean Fast-Start Architecture

Core WebXR Scene

  • Three JS Scene Setup
  • WebXR Session Request
  • Basic 3D Model Import

Basic Interaction

  • Controller Ray Casting
  • Simple Object Selection

Cross Device Testing

  • Test on Quest Browser
  • Test on Phone AR Fallback
  • Manual Frame Rate Check
  • QA Sign Off on Fallback Path

Ship

  • Static Hosting Deploy
  • Shareable Browser Link
  • Public Launch

Cloud-Native / Managed Services Architecture

Managed Asset Delivery

  • 3D Model Source Files
  • Managed CDN for GLTF Assets
  • Texture Compression Service

Managed WebXR Runtime

  • Three JS or Babylon Engine
  • Managed Hosting Platform
  • Edge Caching Layer

Managed Device Testing

  • Cloud Browser Device Lab
  • Automated Cross Device Smoke Test

Delivery and Monitoring

  • Production Web Deployment
  • Real User Monitoring
  • Fallback Path for Non XR Devices
  • Usage Analytics Dashboard

Event-Driven & Automation-First Architecture

Triggers

  • New Asset Uploaded
  • Content CMS Update Webhook
  • Scheduled Compatibility Scan

Automated Build Pipeline

  • Asset Optimization Queue
  • Automated GLTF Compression
  • Automated Cross Browser Test Run

Automated Gating

  • Compatibility Passed
  • Auto Deploy to CDN
  • Auto Rollback and Alert

Automated Feedback

  • Session Drop Off Telemetry
  • Auto Flag Device Specific Failure
  • Trigger Fallback Path Update

Enterprise-Grade & Compliance-Ready Architecture

Governance

  • Content and Brand Review Board
  • Accessibility Standards Checklist
  • Approved Asset Library

Controlled Build

  • Version Controlled WebXR Codebase
  • Peer Reviewed Interaction Changes
  • Signed Release Build

Rigorous Validation

  • Cross Device Regression Suite
  • Motion Sickness and Comfort Audit
  • Security Review of Third Party Scripts

Compliance and Redundancy

  • Multi Region CDN Redundancy
  • Full Deployment Audit Log
  • Data Privacy Review for Tracking Data

AI-Augmented, Human-in-the-Loop Architecture

AI Assisted Scene Building

  • AI Generates Scene Layout Variants
  • AI Simulated Performance Estimate
  • Candidate Scene Build

Human Review Gate

  • XR Developer Reviews Candidate
  • Developer Approves Build
  • Developer Requests Revisions
  • Rejected Build Archived With Notes

Live Validation

  • Deployed to Staging Link
  • Real Device Test Session
  • Human Sign Off Before Public Launch

Ship

  • Approved Experience Goes Live
  • Telemetry Feeds Back to AI

Integration-Heavy / Ecosystem-Connected Architecture

Connected Systems

  • Product Catalog API
  • CMS for Marketing Content
  • E Commerce Checkout System
  • Existing Marketing Site

WebXR Experience Core

  • Scene Configuration Service
  • WebXR Runtime Engine

Broader Ecosystem

  • Analytics Platform
  • CRM for Lead Capture
  • Email Marketing Automation
  • Social Sharing Integration

Delivered Experience

  • Embedded Browser Experience
  • QR Code Entry Point in Physical Store

More in Spatial Computing & XR

Ready to get started?

Tell us what you’re trying to get done and we’ll help you find the highest-leverage place to start, scoped small enough to prove itself before you commit to anything bigger.

Talk to us about XR Immersive Developer

Most engagements like this start as a $500–$2,500 pilot, see full pricing.

Questions? Book a free call